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- Short: famous PD raytracer, v2.0
- Type: gfx/misc
- Uploader: s_supp@iravcl.ira.uka.de
- Author: Dave Park
-
- What's New in POV-Ray 2.0
- -------------------------
- The following is not intended to be an all-inclusive list of every
- new feature, but should give experienced users a pretty good guide
- of what has been changed and what has been added. Please refer to
- POVRAY.DOC for details.
-
-
- General:
- -------
- - Automatic bounding slabs for greatly enhanced rendering speed of
- most scenes.
- - Adding, subtracting, multiplying & dividing of floats & vectors.
- - Clock global variable for external animation support.
- - X, Y, and Z global vector constants.
- - Improved antialiasing routine with new commandline options.
-
- Commandline options:
- -------------------
- - Version switch for backwards compatibility.
- - Starting/ending column/row switches for trace window.
- - Relative/absolute values for trace window switches.
- - Antialiasing jitter scale value and toggle.
- - Number of antialiasing rays to shoot.
- - Internal "clock" setting for animations.
-
-
- Objects:
- -------
- - Soft pnenumbral shadows from extended area lights.
- - Smoother Bezier patches.
- - New simplified torus syntax.
- - Heightfield water_level now uses range 0-1 instead of 0-255.
- - Heightfields can now be clipped and used in CSG operations.
- - Heightfields can be phong-shaded with the "smooth" option.
- - New, improved finite cylinders, cones, and discs, with
- optional "capping" of cones and cylinders.
- - More versatile CSG unions have replaced the need for composites.
- - CSG texturing has been made much more flexible.
- - New "merge" removes internal boundaries between transparent
- unioned objects.
-
- Textures:
- --------
- - Hexagon pigment texture.
- - Radial pigment texture.
- - Mandelbrot pigment texture.
- - Texture attributes grouped into 3 independently scalable groups:
- pigment, normal, and finish.
- - TIR (Total Internal Reflection) for more realistic refraction.
- - Fractional Brownian Motion (fbm) turbulence controls.
- - Turbulence can now be used independently with any pigment or normal
- texture.
- - Optional vector-style turbulence values.
- - Background coloring.
- - Color maps can now be declared.
- - Frequency, phase keywords now available for use with color_maps.
- - Filter keyword replaces "alpha", letting us reserve alpha for other
- uses in the future.
- - Less restrictive distribution policy. See POVLEGAL.DOC for
- details.
-
- For Commodore Amiga:
- --------------------
- Requires: Amiga 500, 600, 1000, 1200, 2000, 3000 or 4000. Works
- under AmigaDOS 1.2, 1.3, 2.xx, and 3.xx. Supports HAM6
- mode as well as HAM-E and the Firecracker.
-
- Files Required:
- POVDOC.LZH - The documentation for POV-Ray.
- POVSCN.LZH - The example scene files for POV-Ray.
- POVAMI.LZH - Executable and docs for Commodore Amiga.
-
- Optional Files:
- The source is not needed to use POV-Ray. It is provided for the
- curious and adventurous.
-
- POVSRC.LZH - The C source code for POV-Ray.
-